

People Experienced with localization that can match our existing writing style. Question: What do the Devs need for the team atm?Īnswer: Portrait artists (specifically ones that fall in line with our existing style).Įxperienced 3d Modelers and Texture ArtistsĪmateur level modders willing to manage bugfixing, and do allocated focus/decision/event work.(please note that by amateur we mean those familiar with PDX script but not entirely proficient, not those of you who are new to modding.)Experienced PDXscript coders and AI coders for more advanced work. When its ready, we'll release it, and until then, no amount of pms, repeated questions in ask-a-dev, or discussion in this server will speed up its release in any meaningful way. Even with the wonderful and talented additions to our team we've had since our last major release, we work on OWB as a hobby. We, at any point, have trees, events, decisions, and scripted ui work needing code, localizations needing writing or review, icons needing creation, or 3d assets requiring rigging, modeling, texturing, and animation. We have little reason to draw out the release of 1.1, or any subsequent major content additions, besides the fact that it doesn't match our desired level of polish. Making this mod is a hobby, and while it can be a quite enjoyable one, we are a team made up of primarily students and people with real life responsibilities. While this answer might leave you wanting a more clear and exact date or timeframe, giving you any actual time is useless given our development methods and as a result, our workflow. Answer: Soon™, When its done, eventually, etc.
